08 July 2017

Double Eight Ball Rules

Double Eight Ball is a pool variation that I worked on in the spring of 2004.

Two cue balls are used, referred to as W1 and W2 in these rules. Cue balls may be marked according to house rules.


Two eight balls are used, a solid eight and a striped eight. The eight balls may be marked according to house rules.

Break from the kitchen, with W1 and W2 evenly spaced. Break determined by house rules. Breaker can choose which cue ball to hit first.


If break cue ball doesn’t pocket anything, move to next cue ball, and call suit.


If the break cue ball does pocket anything, call suit, and keep hitting until you miss or scratch, then move to next cue ball.


When next cue ball misses or scratches, next player’s turn.


If you pocket wrong suit, go to next cue ball or next player.


If you pocket your ball but still scratch, ball is over; go to next cue ball or player.


After all of your balls are pocketed, go for respective 8 ball.


If W1 causes W2 to scratch, turn is forfeit unless W1 pockets object ball. W1 continues until end, and W2 is skipped.


Scratched cue balls are played from the center of the table or the closest location to the center.


In the event of a double scratch, play W1 from the center, then replace W2 at the center after the first hit on W1.

Sample Game

  1. Choose cue ball to break with
  2. If pocket,
    1. Call suit
    2. If pocket, continue
    3. If miss/scratch, 4d
  3. If miss/scratch, 4a
  4. Move to second cue ball
    1. Call suit
    2. 2b
    3. If miss/scratch, 5
    4. Try next shot, with second cue ball
    5. If pocket, continue
    6. If miss/scratch, 5
  5. Move to Player 2
    1. Move to first cue ball (second cue ball from 4)
    2. 2b
    3. 2c
  6. When all of a suit are pocketed,
    1. Go for 8 ball of that suit
    2. If pocket, win
    3. If miss, move to second cue ball
    4. If miss, go to next player
    5. If scratch, lose
    6. If neither cue ball or 8 ball hits rail, move to second cue ball
    7. If same as 6f for second cue ball, lose